Paper to screen.

Ah, the 21st century filled with never-ending technology goodness and more empty pockets. I feel like most first year students would agree w...

Ah, the 21st century filled with never-ending technology goodness and more empty pockets. I feel like most first year students would agree with me that we were all pretty excited to test out the giant Wacom Cintiq that the university has a few of in studios. [P.S.: IT IS GREAT!]

Before our first practice session on 2D, our lecturer gave us some links to learn TVPaint's interface before the practice session commenced on that week. I couldn't go through the entirety of <this video> because the voiceover was way too difficult to understand. He also told us to watch another <video> which was documented by Aaron Blaise (he used to work as an animator/supervising animator on 'Mulan', 'Pocahontas', 'The Lion King', and more) which gives us a quick start overview on TVPaint 11, and yes, I went through the entire 54 minutes of it.

After our first 2D practice session with Georg, we were given two tasks:
1) animate a bouncing ball (with no squash and stretch), following arcs.
2) animate a bouncing ball bouncing around a 3D room (with no squash and stretch)

So... here goes:

1) Bouncing ball with arcs (no squash and stretch):


2) Bouncing ball bouncing around a 3D room (no squash and stretch -internally screaming-):



Honestly, I found TVPaint way easier to navigate around compared Maya. But then again, I have been drawing on flat surfaces for some time now, so, drawing on screen makes it fairly similar. You're pretty much doing what you're doing in hand drawn animation, but digitally (does that make sense?).

For the first ball bounce with the arcs, it looks alright and the timing was all fine. For the second one however, the bounces seem too quick but I've already adjusted the frame rate. I've also tried dragging the frames but then it became really draggy which was awful. 

Also, this goes to show how important squash-and-stretch is to bring things to life. With <this> tutorial, we were able to animate a bouncing ball in a 3D room (thanks, Georg). I don't know if it was just me, but, having to not add squash-and-stretch really annoyed me because it looked like some weird air bubble just feigning to be a bouncy ball hitting the wall.

Until the next bouncing ball assignment then!

Have a lovely day!

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